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	<title>Tyler Butler &#187; wii</title>
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		<title>Rizzy on the Wii</title>
		<link>http://www.tylerbutler.com/2007/01/rizzy-on-the-wii/</link>
		<comments>http://www.tylerbutler.com/2007/01/rizzy-on-the-wii/#comments</comments>
		<pubDate>Tue, 16 Jan 2007 00:52:00 +0000</pubDate>
		<dc:creator>Tyler</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[My pledge bro Craig &#34;Rizzy&#34; Rohe also has a Wii, and he sent me some mini-reviews on some games. Since he has no online presence (yet), I thought I&#8217;d post them. But before I do that, here&#8217;s what he has to say about getting online with the thing: 

First, some bitching about Wii: 
Up until [...]]]></description>
			<content:encoded><![CDATA[<p>My pledge bro Craig &quot;Rizzy&quot; Rohe also has a Wii, and he sent me some mini-reviews on some games. Since he has no online presence (yet), I thought I&#8217;d post them. But before I do that, here&#8217;s what he has to say about getting online with the thing: </p>
<blockquote>
<p>First, some bitching about Wii: </p>
<p>Up until 10 minutes ago, all I&#8217;ve ever done with the Wii is played games. Very easy, very fun. However, trying to use the internet connectivity and adding friends made me want to punch a little Japanese person in the face. Do they actually expect average people to be able to do this? I&#8217;m an embedded systems designer, and I was frustrated with it. Other than letting our Mii&#8217;s travel back and forth, is there even any benefit to doing it? Shame on you Nintendo. </p>
<p>Second, games only save to the internal Wii memory. If you want them on the SD card, you have to copy it over manually. Of course, you&#8217;d have to do that each time you play the game in order to keep the SD card up to date. It pretty much makes the $50 1G memory card I bought completely useless. </p>
</blockquote>
<p>I couldn&#8217;t have said it better myself. The Wii online setup is pretty bad. I&#8217;m really surprised people are getting it to work without wanting to gouge their own eyes out with a spoon. As for me, I am still using it on my neighbor&#8217;s wireless because it won&#8217;t work on mine. And yes, I have changed to channels 1/11 on the router. Yes, I have followed all stupid suggestions in the forums and on the support site. Nintendo could take a few pointers from Microsoft in this particular part of the experience. </p>
<p>The SD thing seems strange. I haven&#8217;t tried to use an SD card yet, but it does seem odd that you can&#8217;t save games directly to it. This does seem like something Nintendo could <span style="text-decoration:line-through">fix</span> change with a firmware update though. </p>
<blockquote>
<p><strong>Wii Sports</strong> &#8211; It&#8217;s ok. Fun little games to showcase the controller abilities. I&#8217;ve found tennis to be pretty fun with multiple people, and you can avoid the dreaded Wii tennis elbow once you learn that a skilled flick of the wrist will do just as much as a full blown swing. I brought my Wii home for Christmas, and since I have a zillion siblings we had continuously rotating doubles matches which were a blast. </p>
<p><strong>Super Monkey Ball</strong> &#8211; I usually only play the mini games. Not as much fun as the versions for GameCube. I think they tried too hard to incorporate the motion control into the games, and many of them are just too touchy, or they should have put more time into making it fun. I guess they were pressed for time trying to get that one out for launch. There are a few that are pretty entertaining though. </p>
<p><strong>Zelda: Twilight Princess</strong> &#8211; This game rocks. It&#8217;s hella fun to play. They used the motion sensors in moderation, which is good. The game itself is really fun &#8211; plenty of puzzles and tangent adventures to try out. I haven&#8217;t played any Zelda games since the one for 8-bit Nintendo, but I can still blindly say this is probably the best to date. </p>
<p><strong>Excite Truck</strong> &#8211; So much fun my head almost exploded. It&#8217;s a very fast paced, physics defying game. There&#8217;s actually a lot of strategy needed for the more advanced tracks, but at the same time you can just pick a level and have fun doing 720&#8217;s at 1000 ft in the air and smashing through trees with power-ups. Definitely one of the best games I own. </p>
<p><strong>Red Steel</strong> &#8211; I haven&#8217;t played this game very much. The reason? My damn arm gets tired. Another example of how not to design a game interface. I think it would be much better if I could play for more than 20 mins at a time, so my review may be biased. Basically, you are required to use the Wii-mote pointer continuously to aim and steer in the game. That&#8217;s not even too bad because you could rest your arm on your knee; then they thought up the great idea of requiring you to extend your arm towards the TV to zoom in/out. Combine all of that movement and you have to hold your arm straight out for extended periods of time during game play. Very annoying. Maybe I need to hit the gym. </p>
</blockquote>
<p>Haven&#8217;t gotten into Twilight Princess yet myself. Elebits should be here from <a href="http://www.gamefly.com/">Gamefly</a> this week, though in retrospect maybe I should have put Excite Truck at the top of my queue instead. Oh well, way too many awesome games these days to get to. I still work occasionally, you know. </p>
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		<title>Nintendo Wii</title>
		<link>http://www.tylerbutler.com/2006/12/nintendo-wii/</link>
		<comments>http://www.tylerbutler.com/2006/12/nintendo-wii/#comments</comments>
		<pubDate>Mon, 25 Dec 2006 03:00:00 +0000</pubDate>
		<dc:creator>Tyler</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[wii]]></category>

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		<description><![CDATA[I managed to snag a Wii this past weekend at Target. It was a bit of a chore. I spent seven hours in 30 degree weather with 20 other brave souls who dared tochallenge the elements. I brought my heavy coat, a couple of blankets, a folding chair, and some reading material, and settled in [...]]]></description>
			<content:encoded><![CDATA[<p>I managed to snag a Wii this past weekend at Target. It was a bit of a chore. I spent seven hours in 30 degree weather with 20 other brave souls who dared tochallenge the elements. I brought my heavy coat, a couple of blankets, a folding chair, and some reading material, and settled in with the other friendly members of the line around 1 am on a Saturday night. I was 10th in line, and at about 3am the night shift manager walked out and told us that they&#8217;d &quot;probably&quot; have 21 Wii&#8217;s. The info was accurate, and at 8:30am, a very tired, cold Tyler walked out of the store with a bundle of Japanese electronic awesomeness.</p>
<p>When I got home I plugged it in and got everything wired up. It was pretty straightforward. I didn&#8217;t have component cables yet, so I had to use the composite cable. My gosh, does 480i suck. Ever since I got my new 50&quot; plasma last month I haven&#8217;t been able to watch low quality signals for long. I had initially planned to wait to get the component cable, but I ordered one from Nintendo the very next day. They must have shipped from Redmond, too, because I got it the following day, which was awesome. 480p makes the picture less nauseatingly bad. :-) </p>
<p>Anyway, the Wiimote is surprisingly easy to set up and use. Just put the sensor bar in the appropriate location, and you&#8217;re pretty much done. I expected to have to do some sort of calibration like you do on a PDA touch screen, but there wasn&#8217;t any. Mnoving it around to select things on the screen is easy, and it has a very mouse-like feel. One of the coolest things is that it can detect the orientation of your hand, so if you hold the Wiimote upside down, the pointer icon on the screen goes upside down as well. This capability is important in games too, most notably in Wii Sports Bowling. Pretty cool stuff from a technological perspective. </p>
<p>I had a ton of problems getting my Wii on the internet, though. I still haven&#8217;t gotten it working with my own network. I&#8217;m mooching off a neighbor&#8217;s until I get mine figured out. I keep getting random errors when testing the connection. The Wii of course just gives you an error code, and then you have to look it up on their support website to try and figure out what it is. And then, you have to type in the error code and hit search, because they don&#8217;t just have a flat list of the codes and what they mean. And to add insult to injury, they have ranges of error codes that all have the same recommendation. <em>Change the wireless channel to 1 or 11. Check your SSID, blah blah blah. </em>None of it has worked for me. This is one area where I think Microsoft really has it down when you compare the 360 experience to the Wii. </p>
<p>Once I got it online, updating it was painfully slow. It took about a half hour to get all the updates downloaded and installed. Compare this to the 360, which has taken less than 3 minutes for every update I&#8217;ve ever applied. </p>
<p>The Wii UI is very minimalistic. There&#8217;s not a lot of color, just grey, black, and white, and the occasional blue. And it has this annoying pinging sound that it makes whenever you&#8217;re applying an update or testing a wireless connection. It gets to you after awhile. And the Wii Store has this background music that is fun at first, but you get sick of it real quickly. </p>
<p>After all of the fooling around with getting it online and updated, I was pretty frustrated. It took me the better part of the day to get it up and running. So when I finally decided it was time to play Wii Sports, I was in a kind of bad mood. But within 5 minutes of standing in front of my TV, gesticulating wildly, my attitude had changed. Wii Sports is just freaking fun! I majorly suck at baseball and tennis, but I bowl pretty well, and I find boxing pretty fun. It took me awhile to figure out that I could use both hands while boxing. Yeah, I&#8217;m an idiot. :-) </p>
<p>I also got Zelda, but I haven&#8217;t played it yet. I also have a ton of GameCube games that I haven&#8217;t tried yet. That is one really cool thing &#8211; my Wavebirds are still useable, as are my memory cards with all my save games. I could fully retire my GameCube if it weren&#8217;t for the Gameboy Player, which I use to play Gameboy games on the big screen. </p>
<p>I still have a lot of stuff to check out. I added Patrick to my address book (seriously, this is a painful experience compared to the Xbox Live accounts and friends list. A 16 digit number? Come on! I can&#8217;t remember that to tell my friends!), so hopefully we&#8217;ll be exchanging Mii&#8217;s soon. Not sure what that means, but no doubt it will be a cultural experience. </p>
<p>It&#8217;s clear that this console was designed by a Japanese company. The design and focus are very different from something like the 360. And that is awesome! Variety is good. I look forward to better online experiences as they roll out new services and channels. There&#8217;s a lot of potential, and just like Xbox Live, it&#8217;s going to take some time to really grow. </p>
<p>Until then, anybody up for a round of Wii Bowling? :-)</p>
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